Summoners War: Runes
Summoners War Runes
Summoners War Runes are special stones that can be equipped and reinforced on monsters. Equipping monsters with an appropriate number of runes can strengthen the monster with an additional effect. You can equip up to six runes per monster. With the right combination, even a weak monster can be greatly enhanced. The higher the level of a rune, the stronger the effect. Each rune has different extensions (such as “Fast Rune”, “Deadly Rune”), which still has an additional effect. Already created runes can be removed and reused. However, removal costs a lot of manastones, depending on the level of the rune.
Runes can be found in various areas, such as the Giants’ Fortress, Dragon Buildings and the Necropolis. They can also be purchased at the Magic Shop and Guildshop. In the areas the individual levels are the indication for the Rune Slot to be obtained. So in level 1 only the rune for slot 1 can be found and in level 2 only the rune for slot 2 can be found. It is different in the boss level. Here you can find all runes from Slot 1 to Slot 6.
All runes have strengthening effects. These can increase the status values (for example, HP, Attack Power, Critical Damage, and others). Depending on the rune, these values can either be added by bonuses or increased by a percentage. Each rune also has its own level. These levels can be increased in the upgrade window. The higher the level of the rune, the higher the bonus the monster receives. Upgrading the rune costs mana. The higher the level, the higher the cost. The likelihood that the upgrade process will fail also increases with the level of the level of the rune. All runes have a maximum level of 15. At Level 3/6/9/12, the rune receives another strengthening effect. These are called “sub-stat”. If the run already has a sub-stat, the sub-stat is upgraded again. If the rune has multiple sub-stats from the beginning, one will randomly be selected and upgraded.
The color of the rune is crucial for their rarity and for the number of sub-stats. An overview:
If 2 or 4 runes of the same type are created, a bonus will be activated. This is the set bonus. The word runeset is also often used. The set bonuses are always displayed next to the runeslots. How many runes have to be created to get this rune bonus is shown in the view of the rune at the bottom in a green font.
Example: 2 energy type runes have a set bonus of 15% HP. This bonus is now calculated on the base value of the monster’s life. Thus, if the monster has 5000 Health as its base value, then 15% of it is taken and given to the monster as a bonus. That would be 750 life points in this example.
Since the set bonus is activated by 2 runes, up to 6 energy type runes can be engraved on a monster and then bring the set bonus 3 times. However, this is always taken from the basic value of life energy. So max. 45% HP through the 3 sets and in the above example it would be 2250 HP as a bonus.
Six “energy” runes. The set bonus is awarded 3 times, since it is activated from 2 runes.
Four “tempo” runes to get a bonus, and another two runes “blade” to get the set bonus.
Each attribute can only be on a rune once. However, it should be noted that, for example, ATK Flat and ATK% are considered different values. For example, a rune on Slot 2 may have ATK% as its main attribute and ATK Flat as a sub stat. But there is no Slot 2 Rune, which has SPD as main attribute and as Sub-Stat also SPD.
As further limitations, it should be noted that slot 1 runes can never get DEF% as a sub-stat, and slot 3 runes never have ATK%.
Each rune has different degrees. These can be recognized by their stars similar to monsters. The higher the star, the higher and the stronger the individual values.
Important: The number of stars in a rune can not be increased. The rune must therefore be found / acquired with the appropriate number of stars
The following overview shows the height of the values of a rune by degree (stars). The first number is the basic value. The second is the sum of the slope per level ascended or improved (maximum 15 levels per rune), and the third is the maximum value. Example calculation: The HP + rune level 1 with 1-star has a base value of 40 HP. If you increase the level of the rune, the base value per level increases by 45. The rune now has 85 HP. Since each rune can only climb up to a maximum of 15 levels, the rune only reaches a maximum of 804 HP. Level, this one gets a 20% extra bonus on the values on top of it.
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